Here’s a quick test of simulating the joints between rigid panels.
- Hold right MB and drag to rotate the view
- Zoom with mousewheel
- Left Ctrl + Left MB on a panel or joint and it will become a moveable handle (object will turn yellow). Repeat to disable.
- Left Shift + Left MB on a panel or joint and it will become a positional restraint (object will turn red). Repeat to disable.
- Add a uniform force upwards using the buttons on the top left of the screen
- Adjust the force necessary to break the joints with the scrollbar
Although by no means the bleeding edge of SPH simulations, it does implement a tweaked Kd-Tree search for n nearest neighbours, the standard SPH functions (kernels, viscosity, and pressure), and runs at interactive rates.
Click on the image to try it out:
I’m pretty excited about my new project:
Getting everything together for the launch has been a bit crazy, but we’re off!
The idea is this:
Mesh is a technical consulting firm that offers a spectrum of services that stimulate conceptual development, rationalize complex design, and effectively implement high level research in the digital design industry.
Our four core services groups are: Geometry Consulting, Custom Algorithm Design, Research and Development, and Simulation.
These services have been specifically geared to architects, engineers, manufacturers, artists, and game developers looking to develop new or existing technologies that will add value to their services and products.
We had a lot of fun working on this bridge concept:
Unfortunately, we didn’t win the competition. However, I still think the idea is pretty cool. Here’s some text:
ZwerverBrug, or literally, Wanderer Bridge, is both a means and an end. Inspired by traditional two arch stone bridges, the Zwerver uses primary steel tubes and secondary webbing clad in pre-finished steel panels to support a stone clad deck. The structure and form work together, creating two unique experiences. First, an elevated direct route across the river providing the necessary height to allow the majority of river traffic to pass underneath. Secondly, a stepped and lowered boulevard housing a cafe and affording conversations, seating, lounging, and strolling. In order ensure accessibility, the steps in the deck are flattened when the slope of the underlying surface is safely transversible by wheelchair, stroller, walker, and of course bicycle.
So, Wanderer, which way are you going?
One of the interesting challenges was creating a GH definition for the squashed steps. The idea is that given a a surface contoured by height intervals (a process that has been nicely componentized…), the definition grabs the surface normal at a bunch of points along each contour curve. If the surface normal varies from the z-axis by more than a preset amount, the curve pops up, creating a step.
Crazy as it looks, this thing might actually work:
- Gap between glass gaurd and stone wearing surface for drainage
- Cast-in anchor for glass guard connections
- Cross slope to exterior for drainage
- Precast concrete deck panels
- Stone wearing surface
- Setting bed
- Continuous stainless steel pipe
- Laminated glass guard
- Intermittent patch fittings
- Primary curved pipe
- Pre-finished metal panel cladding
- Web openings for distribution of services
- Intermittent transverse members rigidly coupling primary pipes
More photos here.
The Cortical Chair is a collaboration between Fishtnk and the Studio for Progressive Modelling at Yolles.
Over the past few months, I’ve been collaborating with Mani Mani of Fishtnk on a chair for the Interior Design Show (IDS) in Toronto. The show is next week, and the chair is finished – come check it out!
A small but fun project I was recently involved with. Designed by Brian Jungen: