Monthly Archives: August 2011

Emitters and Sprites

[vimeo w=720 &h=480]

Although using the vector display with a gradient significantly decreases the performance of GH (video has been sped up 1.5x), it looks great!

I only wish I could customize the sprites, or at least make mesh vertices transparent….



Filed under Architecture, Grasshopper, SPM Vector Components

AiC Archeology: Sept 8th @ 6pm

Martin Cooper, partner and senior archeologist at ASI, has been involved with many heritage buildings such as Osgoode Hall, Castle Loma Stables, and the Old Don Jail. He has also been involved with several archaeological projects that relate to art and art history, including projects associated with Group of Seven artist J.E.H. MacDonald’s “A Tangled Garden” and the 19th century frontier artist Paul Kane’s “French River Rapids”. Most directly related to architecture is his most recent project, the new Thunder Bay Courthouse, where he has been providing aboriginal consultation.

Looking forward to seeing you there!

Leave a comment

Filed under Architecture in Combination, Discussion Series

Dragonfly: New AI Agent engine based only on Perception

Here’s a preview of the completely new AI agent engine in Dragonfly. We’re really excited about it. For a couple reasons….

The first is that this AI engine is based only on perception, i.e. what the agent “sees” in a given frame. No navigation meshes, no looking around corners – just raycasting. This means that you don’t need to preprocess your geometry at all: simply drop in the agents and let them go….

The second is that they go up (and down…)  ramps! This may seem fairly trivial, but we actually found it to be quite tricky without nav meshes or preprocessing. How do you know what a ramp is? When do you go up one? When on one, why do you keep going?



1 Comment

Filed under Architecture, Architecture in Combination, Dragonfly