I’m pretty excited about my new project:
Getting everything together for the launch has been a bit crazy, but we’re off!
The idea is this:
Mesh is a technical consulting firm that offers a spectrum of services that stimulate conceptual development, rationalize complex design, and effectively implement high level research in the digital design industry.
Our four core services groups are: Geometry Consulting, Custom Algorithm Design, Research and Development, and Simulation.
These services have been specifically geared to architects, engineers, manufacturers, artists, and game developers looking to develop new or existing technologies that will add value to their services and products.
Martin Cooper, partner and senior archeologist at ASI, has been involved with many heritage buildings such as Osgoode Hall, Castle Loma Stables, and the Old Don Jail. He has also been involved with several archaeological projects that relate to art and art history, including projects associated with Group of Seven artist J.E.H. MacDonald’s “A Tangled Garden” and the 19th century frontier artist Paul Kane’s “French River Rapids”. Most directly related to architecture is his most recent project, the new Thunder Bay Courthouse, where he has been providing aboriginal consultation.
Looking forward to seeing you there!
Yes, look for a new SPM Vector components upload on Monday (maybe Tuesday…). We’ve implemented a Collision dynamic that works with any collection of surfaces, and a much needed scale and velocity fall-off dynamic customizing the granularity of the simulation. We’ve also broken out Acceleration as its own component, which cleans things up visually, and created subcategories in the Dynamics for 3d and 2d (any surface) forces…
AND, we’ve started up work on the Dragonfly project. I posted some screenshots of this component (isovist, intentionality, geometry simulation thing…) on the Grasshopper forum a couple of months ago, but I was never totally convinced that Grasshopper was the right platform for it. So, after much thought and discussion, we will be implementing it as a Rhino and possibly Revit plugin that calls up a standalone simulation environment. I’ll post some progress shots as soon as possible, but our release date is mid October.
Dragonfly will be presented at ACADIA 2011 in Banff, Canada.
So, I realize that this is the third release of the SPM plugin in 7 days, but since we won’t be able to work on the project for a week or two, we thought it best just to get it out there…
In this release:
- Added a boundary Brep option in the settings component. Very useful for clipping the integral lines
- Added two orbit detection parameters: distance and angle. If not zero, then these determine how closely the position and direction of a given step in the integration must match the initial point before the orbit snaps to being closed. Very useful for maintaining stable simulations.
- Added a utility that acts on the output of either the dynamic or static integrator. If orbit detection is turned on, then you’ll want to sort the lists of integrated points in to lists of closed and open curves….this utility does exactly that. You may need to remove null trees from the list.
And that’s it for now…I’ll work on getting some examples of these new functions in the near future. Download it here…
Dragonfly is a first attempt at linking the theory of ecological perception to architecture. Given certain abstract programmatic events (e.g. view art, buy food, sit down, look up) and knowing roughly where they’re supposed to happen, Dragonfly simulates a user navigating the proposed layout. By observing the user’s behaviour, we can assess how effective the layout is.
Granted, in this example, the layout gets pretty chaotic, but it shows the principle…work in progress, folks.
- Daniel Hambleton, Studio for Progressive Modelling, Halcrow Yolles
- Michael Braund, Ph. D candidate, York University
- Martin Walker, Studio for Progressive Modelling, Halcrow Yolles