Category Archives: Architecture in Combination

Mesh!

I’m pretty excited about my new project: 

Getting everything together for the launch has been a bit crazy, but we’re off!

The idea is this:

Mesh is a technical consulting firm that offers a spectrum of services that stimulate conceptual development, rationalize complex design, and effectively implement high level research in the digital design industry.

Our four core services groups are: Geometry Consulting, Custom Algorithm Design, Research and Development, and Simulation.

These services have been specifically geared to architects, engineers, manufacturers, artists, and game developers looking to develop new or existing technologies that will add value to their services and products.

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Filed under Architecture, Architecture in Combination, Furniture, Geometry, Grasshopper, Launch

AiC Archeology: Sept 8th @ 6pm

Martin Cooper, partner and senior archeologist at ASI, has been involved with many heritage buildings such as Osgoode Hall, Castle Loma Stables, and the Old Don Jail. He has also been involved with several archaeological projects that relate to art and art history, including projects associated with Group of Seven artist J.E.H. MacDonald’s “A Tangled Garden” and the 19th century frontier artist Paul Kane’s “French River Rapids”. Most directly related to architecture is his most recent project, the new Thunder Bay Courthouse, where he has been providing aboriginal consultation.

Looking forward to seeing you there!

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Filed under Architecture in Combination, Discussion Series

Dragonfly: New AI Agent engine based only on Perception

Here’s a preview of the completely new AI agent engine in Dragonfly. We’re really excited about it. For a couple reasons….

The first is that this AI engine is based only on perception, i.e. what the agent “sees” in a given frame. No navigation meshes, no looking around corners – just raycasting. This means that you don’t need to preprocess your geometry at all: simply drop in the agents and let them go….

The second is that they go up (and down…)  ramps! This may seem fairly trivial, but we actually found it to be quite tricky without nav meshes or preprocessing. How do you know what a ramp is? When do you go up one? When on one, why do you keep going?

Enjoy!

 

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Filed under Architecture, Architecture in Combination, Dragonfly

New SPM Vector Components release coming up and a New Project…

Yes, look for a new SPM Vector components upload on Monday (maybe Tuesday…). We’ve implemented a Collision dynamic that works with any collection of surfaces, and a much needed scale and velocity fall-off dynamic customizing the granularity of the simulation. We’ve also broken out Acceleration as its own component, which cleans things up visually, and created subcategories in the Dynamics for 3d and 2d (any surface) forces…

AND, we’ve started up work on the Dragonfly project. I posted some screenshots of this component (isovist, intentionality, geometry simulation thing…) on the Grasshopper forum a couple of months ago, but I was never totally convinced that Grasshopper was the right platform for it. So, after much thought and discussion, we will be implementing it as a Rhino and possibly Revit plugin that calls up a standalone simulation environment. I’ll post some progress shots as soon as possible, but our release date is mid October.

Dragonfly will be presented at ACADIA 2011 in Banff, Canada.

Very excited!

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Filed under Architecture, Architecture in Combination, Dragonfly, Geometry

SPM Vector Components: Update

So, I realize that this is the third release of the SPM plugin in 7 days, but since we won’t be able to work on the project for a week or two, we thought it best just to get it out there…

In this release:

  • Added a boundary Brep option in the settings component. Very useful for clipping the integral  lines
  • Added two orbit detection parameters: distance and angle. If not zero, then these determine how closely the position and direction of a given step in the integration must match the initial point before the orbit snaps to being closed. Very useful for maintaining stable simulations.
  • Added a utility that acts on the output of either the dynamic or static integrator. If orbit detection is turned on, then you’ll want to sort the lists of integrated points in to lists of closed and open curves….this utility does exactly that. You may need to remove null trees from the list.

And that’s it for now…I’ll work on getting some examples of these new functions in the near future. Download it here…

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Filed under Architecture, Architecture in Combination, Geometry, Grasshopper, SPM Vector Components

AiC Renaissance Machines, March 16th@6pm

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Filed under Architecture, Architecture in Combination, Discussion Series, Exhibitions, Geometry

Dragonfly: Architecture vs. Ecological Perception

Dragonfly is a first attempt at linking the theory of ecological perception to architecture. Given certain abstract programmatic events (e.g. view art, buy food, sit down, look up) and knowing roughly where they’re supposed to happen, Dragonfly simulates a user navigating the proposed layout. By observing the user’s behaviour, we can assess how effective the layout is.

Granted, in this example, the layout gets pretty chaotic, but it shows the principle…work in progress, folks.

Developed by:

  • Daniel Hambleton, Studio for Progressive Modelling, Halcrow Yolles
  • Michael Braund, Ph. D candidate, York University
  • Martin Walker, Studio for Progressive Modelling, Halcrow Yolles

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Filed under Architecture, Architecture in Combination, Geometry, Grasshopper