Tag Archives: Affordances

Dragonfly: New AI Agent engine based only on Perception

Here’s a preview of the completely new AI agent engine in Dragonfly. We’re really excited about it. For a couple reasons…. The first is that this AI engine is based only on perception, i.e. what the agent “sees” in a … Continue reading

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Filed under Architecture, Architecture in Combination, Dragonfly

New SPM Vector Components release coming up and a New Project…

Yes, look for a new SPM Vector components upload on Monday (maybe Tuesday…). We’ve implemented a Collision dynamic that works with any collection of surfaces, and a much needed scale and velocity fall-off dynamic customizing the granularity of the simulation. … Continue reading

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Filed under Architecture, Architecture in Combination, Dragonfly, Geometry

Buildable vs. Useable

A few years ago, a major driver for research in architectural geometry was the growing gap between what was imaginable and what was buildable. With big advancements in the design and construction of freeform surfaces, parametric models, and live physics … Continue reading

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Filed under Architecture, Grasshopper

Density Plots

Here’s a plot of a 2×20 agents starting from different points, with different goals, interacting with a floor plan. When you take a way the plan, the density diagram is pretty interesting!

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Filed under Architecture, Dragonfly, Geometry, Grasshopper

Dragonfly: Architecture vs. Ecological Perception

Dragonfly is a first attempt at linking the theory of ecological perception to architecture. Given certain abstract programmatic events (e.g. view art, buy food, sit down, look up) and knowing roughly where they’re supposed to happen, Dragonfly simulates a user … Continue reading

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Filed under Architecture, Architecture in Combination, Geometry, Grasshopper